![]() The benefit is that a Scroll will never fail from the user not having enough Arcane Magic Skill. Scrolls work independent of the player's Arcane Magic Skill, which is both a benefit and a liability. Many Scrolls cast Arcane spells: Freezing Touch, Magic Missile, Shrieking Star, Fireball, and Blast Nova. Scrolls are also considered a form of Arcane Magic. Copies of Spellbooks stack, so there is only one icon per spell in a player's inventory, and this enables the player to sell off copies, i.e. The Scribe skill increases the recharge rate of all Spell books enabling more usage for the higher level spells. ![]() Spellbooks recharge their energy over time, with the higher level spells taking longer to recharge. Every copy of a Spell book enables a character to cast the spell once, so ten copies equals ten uses before recharging. Once invoked, the words fade from the Spellbook, their magic consumed."Īrcane Magic spells are stored in Spellbooks. The more powerful the spell, the greater must be the skill of the caster, or else the spell will fail. "Spellbooks are the most common form of Arcane Magic, the spell unleashed when the written words are spoken. Arcane Magic is almost exclusively composed of attack spells, with the only exception being buff spells. "Arcane Magic is bound within Spellbooks and Scrolls, and conveys the power over all earthly force and matter, whether fire, ice, wind, wood, steel or rock."Īrcane Magic is one of the schools of Magic in Dungeon Lords, and is both most common used and the most encountered. ![]()
0 Comments
Leave a Reply. |